01 Beginner Guide
Register
Type sf start to create your account. You get a random C-tier character and $500 gold.
Hunt & Battle
sh to hunt (max $300/run), sb to battle (max $500/fight). Farm gold and XP to level up.
Gacha Characters
sg char 10 for 10x pull ($2,700). Guaranteed A-tier pity. Most players will be stuck at A-tier ceiling - that's by design.
Build Your Team
st set 1 c001 to add characters to your team (5 slots). Use se 1 wc001 to equip weapons per slot.
Daily & Quests
sd for daily reward (streak bonus!). sq for quests that give food crates to boost your hunt rates.
Upgrade Lab
sl upgrade gold first for passive income. Then sl upgrade atk for damage buff. Collect with sl collect.
Pro Tips
- Enchant weapons to +3 is 100% safe. Above +5 can break!
- Join a guild ASAP for passive ATK/DEF/HP buffs
sg char 10is always better than single pulls (pity system)- Jelly costs $5,000 - save it for S-tier weapons only
- Gift jelly daily (
sf gift @friend) - both get 1 free jelly! - PvP against @user doesn't add to streak. Only random PvP counts.
02 Gacha Rates
| Tier | Rate | Avg Pulls | 10x Cost |
|---|---|---|---|
| C | 42% | ~2 | $2,700 |
| B | 32% | ~3 | |
| A | 17% | ~6 | |
| S | 5.5% | ~18 | $2,700 (gold) 450 diamonds (premium) |
| SS | 2% | ~50 | |
| SSS | 0.8% | ~125 | |
| UR | 0.25% | ~400 | |
| Supreme | 0.04% | ~2,500 | Premium only |
| Limited | Event only | - | Event banner |
Premium Gacha (diamonds): A:40% S:30% SS:17% SSS:8% UR:3.5% Supreme:1.5%. Guaranteed S+ in every 10x pull.
03 All 111 Characters
5 Roles: Assassin Tank Mage Fighter Support
04 All 63 Weapons
05 15 Weapon Effects
Bleed
DoT
Deals % of target's max HP per turn. Stacks with duration. Best on Assassins.
Burn
DoT
Fire damage % HP per turn. Does not stack but refreshes duration.
Poison
DoT
Toxic damage % HP per turn. Consistent damage over time.
Stun
CC
Target skips their turn. Extremely powerful at high chance rates.
Freeze
CC
Target frozen and skips turn. Similar to stun with ice theme.
ArmorBreak
Debuff
Reduces target's DEF by %. Makes them take more damage from all sources.
DoubleStrike
Damage
Extra hit at % of original damage. Essentially a damage multiplier.
CritBoost
Passive
Permanently increases crit rate. Always 100% chance (passive buff).
Lifesteal
Sustain
Heals % of damage dealt. Keeps attacker alive longer in fights.
Shield
Defense
Gains shield HP based on % of max HP. Absorbs damage before HP.
Absorb
Defense
Converts % of damage dealt into shield HP. Offense = defense.
DmgReduce
Defense
Reduces ALL incoming damage by % for X turns. Very powerful on tanks.
Reflect
Defense
Reflects % of damage back to attacker. Can kill attackers!
DefBoost
Buff
Temporarily increases DEF stat by %. Stacks with formation buffs.
Purify
Utility
Removes all debuffs (Poison, Burn, Bleed, Stun, Freeze). Clutch effect.
Effect Scaling by Tier
| Tier | Avg Chance | Avg ATK | Avg Value |
|---|---|---|---|
| C | 10% | +14 | 8% |
| B | 16% | +27 | 10% |
| A | 24% | +46 | 14% |
| S | 31% | +81 | 18% |
| SS | 40% | +120 | 21% |
| SSS | 47% | +155 | 38% |
| UR | 51% | +225 | 38% |
06 Meta Team Combos
07 5 Formations
⚔️ Aggressive
[3 Front / 1 Mid / 1 Back]
ATK +10% | DEF -10% | SPD +5% | HP -5%
Best for Assassin + Fighter heavy teams. Kill before they kill you.
🛡️ Defensive
[1 Front / 2 Mid / 2 Back]
ATK -10% | DEF +15% | SPD -5% | HP +10%
Best for Tank + Support teams. Outlast opponents.
⚖️ Balanced
[2 Front / 1 Mid / 2 Back]
ATK +5% | DEF +5% | SPD +2% | HP +2%
Best for mixed teams. Safe pick for any composition.
💨 Blitz
[4 Front / 0 Mid / 1 Back]
ATK +20% | DEF -25% | SPD +15% | HP -15% | CRIT +15%
Maximum offense. Full Assassin/Fighter rush. High risk high reward!
🏰 Fortress
[1 Front / 1 Mid / 3 Back]
ATK -15% | DEF +25% | SPD -12% | HP +20%
Maximum defense. Tank + Support stall teams. Impenetrable wall.
Save up to 3 formation templates: sf team save "My Build" then sf team load 1
08 Enchant Rates (MMORPG Hard)
Each +level gives +8% ATK bonus. +15 weapon = +120% ATK!
| Level | Success | Break | Downgrade | Cost | ATK Bonus |
|---|---|---|---|---|---|
| +0 to +3 | 100% | 0% | 0% | $600-1,350 | +8-24% |
| +4 | 90% | 0% | 0% | $2,025 | +32% |
| +5 | 70% | 10% | 50% | $3,037 | +40% |
| +6 | 55% | 15% | 50% | $4,556 | +48% |
| +7 | 40% | 25% | 50% | $6,834 | +56% |
| +8 | 30% | 30% | 65% | $10,252 | +64% |
| +9 | 22% | 35% | 65% | $15,377 | +72% |
| +10 | 15% | 45% | 65% | $23,066 | +80% |
| +11 | 12% | 50% | 80% | $34,600 | +88% |
| +12 | 8% | 55% | 80% | $51,899 | +96% |
| +13 | 5% | 65% | 80% | $77,849 | +104% |
| +14 | 3% | 70% | 80% | $116,774 | +112% |
| +15 | 2% | 80% | 80% | $175,161 | +120% |
Jelly ($5,000) protects from weapon breaking but NOT from downgrade. Total cost to +15: $524,268 gold (excluding failures).
09 Economy Guide
Gold Income
- Battle: max $500/fight (15s cooldown)
- Hunt: max $300/run (30s cooldown)
- Daily: $200 base + streak bonus
- Lab Gold Mine Lv30: $247/hour
Major Costs
- Gacha 10x: $2,700
- Weapon gacha: $500
- Jelly: $5,000
- Premium Ticket: $25,000
- Guild create: $5,000
Currencies
- Gold - Battle, hunt, daily, lab
- Shards - From broken weapons, buy weapons
- Diamonds - Premium, top-up, premium gacha